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Tír na nÓg Deluxe Kickstarter Edition Bundle

£60.00

Tír na nÓg Deluxe Kickstarter Edition Bundle

Tír na nÓg Deluxe Kickstarter Edition Bundle

£60.00

Publisher: Grand Gamers Guild

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Tír na nÓg Deluxe Kickstarter Edition Bundle

Tír na nÓg deluxe bundle includes

Spot-coated box
Custom start player marker
Wood number change tokens
Wood color change tokens
Subplots expansion

Tír na nÓg Blessings & Burdens Expansion

In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty.

The golden path to Tír na nÓg is open once more, and the greatest Celtic Storytellers have gathered for a once-in-a-lifetime journey. When they return, they’ll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.

Play overview

Journey to the Otherworld by placing Storytellers between Story cards in the shared grid. When all Storytellers have been placed, draft cards and add them to your hand. From your hand, add cards to your personal tableau - one card to hand, one card played. At the end of 5 rounds, score each row according to the rules on its corresponding Goal card, and earn points for having the most connected Story cards of each color. The highest score wins.

Tír na nÓg Blessings & Burdens is a modular expansion to the base game of Tír na nÓg. Each of the five modules may be used independently, or in combination with any or all of the other modules. The rules for each module will describe changes to the setup, new rules of play, and new scoring rules. You’ll also find solo rules for the solo-compatible modules.

Module 1 - New Geas Cards

This module adds six new Geas cards to the game, two for each row of your Saga. You may use only expansion Geas cards in your game, or mix and match Geas cards from the base game and the expansion, as long as every player uses the same Geas cards. If you’d like to play with asymmetric Geas cards, where each player has a different set in play, consult Module 5 - Followers of The Morrigan later in these rules.

Module 2 - Blessed Realms

In this module, the cards you discard each turn will impact the number of points each region is worth in endgame region scoring. Will you discard cards of one color to increase the value of the region? Or save them to add to your Saga and increase the size of your region?

Module 3 - The Lore of Places

Become a Mormaer, a regional ruler, and gain special once-per-round powers when you have the largest region of a color in your Saga.

Module 4 - Triquetra

When you honor the unity of all things, you will be rewarded with up to three blessings. Be the first to finish a Triquetra goal and receive a blessing. Every player who achieves the same goal in the same round will be blessed. The blessings give you the power to change the rank of a card, to swap a card in your Saga with a card from your hand, or to lay a Bridge, a new component that can connect cards diagonally, or span across a card entirely.

Module 5 - Followers of The Morrigan

Draft and play with a unique set of Geas cards. We knew you were going to try it anyway, so here are some rules to make it work. This module is for 2+ players only.


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